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    ios中图像进行压缩方法汇总|为什么要对图像数据进行压缩

    时间:2020-05-12来源:山茶花美文网 本文已影响 山茶花美文网手机站

    在Iphone上有两种读取图片数据的简单方法: UIImageJPEGRepresentation和UIImagePNGRepresentation. UIImageJPEGRepresentation函数需要两个参数:图片的引用和压缩系数.而UIImagePNGRepresentation只需要图片引用作为参数.

    方法一:

    代码如下:

    - (UIImage*)scaleFromImage:(UIImage*)image scaledToSize:(CGSize)newSize

    {

    CGSize imageSize = image.size;

    CGFloat width = imageSize.width;

    CGFloat height = imageSize.height;

    if (width <= newSize.width && height <= newSize.height){

    return image;

    }

    if (width == 0 || height == 0){

    return image;

    }

    CGFloat widthFactor = newSize.width / width;

    CGFloat heightFactor = newSize.height / height;

    CGFloat scaleFactor = (widthFactor

    CGFloat scaledWidth = width * scaleFactor;

    CGFloat scaledHeight = height * scaleFactor;

    CGSize targetSize = CGSizeMake(scaledWidth,scaledHeight);

    UIGraphicsBeginImageContext(targetSize);

    [image drawInRect:CGRectMake(0,0,scaledWidth,scaledHeight)];

    UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

    return newImage;

    }

    方法二:

    .h具体code

    代码如下:

    #import

    @interface UIImage (UIImageExt)

    - (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size;

    - (UIImage *)imageByScalingAndCroppingForSize:(CGSize)targetSize;

    @end

    .m具体code

    代码如下:

    #import "UIImageExt.h"

    @implementation UIImage (UIImageExt)

    - (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size{

    // 创建一个bitmap的context

    // 并把它设置成为当前正在使用的context

    UIGraphicsBeginImageContext(size);

    // 绘制改变大小的图片

    [img drawInRect:CGRectMake(0, 0, size.width, size.height)];

    // 从当前context中创建一个改变大小后的图片

    UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();

    // 使当前的context出堆栈

    UIGraphicsEndImageContext();

    // 返回新的改变大小后的图片

    return scaledImage;

    }

    - (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize

    {

    UIImage *sourceImage = self;

    UIImage *newImage = nil;

    CGSize imageSize = sourceImage.size;

    CGFloat width = imageSize.width;

    CGFloat height = imageSize.height;

    CGFloat targetWidth = targetSize.width;

    CGFloat targetHeight = targetSize.height;

    CGFloat scaleFactor = 0.0;

    CGFloat scaledWidth = targetWidth;

    CGFloat scaledHeight = targetHeight;

    CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

    if (CGSizeEqualToSize(imageSize, targetSize) == NO)

    {

    CGFloat widthFactor = targetWidth / width;

    CGFloat heightFactor = targetHeight / height;

    if (widthFactor > heightFactor)

    scaleFactor = widthFactor; // scale to fit height

    else

    scaleFactor = heightFactor; // scale to fit width

    scaledWidth = width * scaleFactor;

    scaledHeight = height * scaleFactor;

    // center the image

    if (widthFactor > heightFactor)

    {

    thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;

    }

    else

    if (widthFactor < heightFactor)

    {

    thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;

    }

    }

    UIGraphicsBeginImageContext(targetSize); // this will crop

    CGRect thumbnailRect = CGRectZero;

    thumbnailRect.origin = thumbnailPoint;

    thumbnailRect.size.width = scaledWidth;

    thumbnailRect.size.height = scaledHeight;

    [sourceImage drawInRect:thumbnailRect];

    newImage = UIGraphicsGetImageFromCurrentImageContext();

    if(newImage == nil)

    NSLog(@"could not scale image");

    //pop the context to get back to the default

    UIGraphicsEndImageContext();

    return newImage;

    }

    @end

    方法三:(本人项目中使用的方法)

    代码如下:

    -(UIImage *) imageCompressForWidth:(UIImage *)sourceImage targetWidth:(CGFloat)defineWidth

    {

    CGSize imageSize = sourceImage.size;

    CGFloat width = imageSize.width;

    CGFloat height = imageSize.height;

    CGFloat targetWidth = defineWidth;

    CGFloat targetHeight = (targetWidth / width) * height;

    UIGraphicsBeginImageContext(CGSizeMake(targetWidth, targetHeight));

    [sourceImage drawInRect:CGRectMake(0,0,targetWidth, targetHeight)];

    UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

    return newImage;

    }

    以上所述就是本文的全部内容了,希望大家能够喜欢。

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